This is a 3D Space Shooter developed over ten weeks, the engine is written from scratch by four programmers using a PBL-shader. The team consisted of 3 Level Designers, 4 Artists and 4 Programmers.
My Responsibilities
– Worked with two Levels, building in Maya using custom-export scripts.
– Made 3d-Assets with modular sets.
– Producing the vast majority of all sounds.
– Scripting using functions programmers exposed to XML.
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