Portfolio

Who am I?

A swedish Technical Designer and Business Developer of equal measure with a decade’s worth of experience. Founder of Frogsong Studios (anno 2014) carrying the CEO at the company since the role was instated in 2016. I had several different roles in a broad variety of projects ranging from game- and level design, level dressing, lighting composition, heavy-duty scripting, project planning and scrum management, business development and deal-making, budgeting and so forth – the list goes on as the skills needed to run an indie company stacks up.

 

Game Credits


Teardown (2022) a voxel destruction heist game. I contributed as a Technical Level Designer doing lightweight scripting, level design and paper designs for Gordon Villa, Isla Estocastica.

D-Corp (2021) a co-op base defense game, 1.0 released on Steam, by Frogsong Studios. I contributed as Design Lead doing game & – level design, technical scripting, product design, project planning.

Spellsworn (2018) is a MOBA, 1.0 released on Steam, by Frogsong Studios. I contributed as a Designer doing game- and level design, technical scripting, product design, project planning.

 


Project Temporality(2014) is a 3rd-Person Time-puzzler released on Steam, by Defrost Games. I contributed in the later stages of level design passes with testing and final layout fixes for the puzzles.